Personally, I’ve been a big fan of Incendiary Grenades for their huge damage and heavy scorch potential. Grenade - Preference: Unlike Void 3.0 where Suppression Grenades were a clear choice, there are a lot of viable grenade options open to all Solar 3.0 subclasses.This will allow you to spam the ability without worrying about auto-lunge melee attacks.
Titan attacks recharge Pc#
This ability is the backbone of the build as the main source of Sunspots and gaining stacks of Roaring Flames to further increase our damage potential.Ī quick tip for PC players: Bind your charged melee attacks to a different key.
![titan attacks recharge titan attacks recharge](http://www.sggaminginfo.com/wp-content/uploads/2016/10/Mikasa-Battle-1024x576.jpg)
Picking up a thrown hammer fully recharges your melee ability. Charged Melee - Throwing Hammer: Throw a hammer from a distance.Jump - As always this is up to personal preference but I’m a big fan of Strafe Lift for the added manoeuverability.Class Ability - Towering Barricade: Either Barricade works well but Towering provides extra protection over the Rally Barricade.Thrown Hammers are also a source of Sunspots in this build and serve to increase Super duration. Super - Hammer of Sol: Summon a flaming hammer that can be thrown repeatedly, exploding into molten shards upon impact.Ignitions are perfect for clearing groups of enemies or dealing bonus damage to bosses. Ignite: A large, damaging Solar explosion in an area around the target.In essence, this is a damage-over-time effect that will boost our damage output with the potential to cause high-damage ignitions once enough scorch stacks are applied. After 100 scorch stacks are applied to the target, they ignite. Scorch damage increases as the target accumulates more scorch stacks. Scorch: The target is singed by destructive Solar Light, taking damage over time.Who doesn’t love bonus damage? Like restoration, we’ll be focusing on maintaining this buff. Radiant: Your weapons are enhanced by the power of the Traveler and deal increased damage to foes.This buff is crucial to our survivability, so we’ll be focusing on maintaining this buff. Importantly, this effect cannot be interrupted by taking damage. Restoration: You regenerate health and shields over time.
![titan attacks recharge titan attacks recharge](https://cdn.fanbyte.com/wp-content/uploads/2018/12/dx57-800x450.jpg)
This buff simply heals you for a fixed portion of health.
![titan attacks recharge titan attacks recharge](https://cdn.fanbyte.com/wp-content/uploads/2018/12/dx53-1200x675.jpg)
It is important to note that this build does not rely on seasonal mods, such as Classy Restoration. You’ll often be in close range, throwing a barrage of flaming hammers directly at enemies’ noggins to increase ability damage and weapon damage alike.
![titan attacks recharge titan attacks recharge](http://s2.glbimg.com/DNU8EBvlrtOfGQRDQA-iYSVdm6o=/695x0/s.glbimg.com/po/tt2/f/original/2014/12/10/titan-attacks-upgrade-shop.jpg)
This build is centered around high survivability via the new restoration and cure Solar effects, and high damage through rapid ability regen, new scorch effects, and weapon/ability buffs. Recovery, Discipline, and Intellect are also useful.
Titan attacks recharge mods#
Titan attacks recharge full#
Yet, with this added complexity come extra challenges and potentially overwhelming possibilities with lots of moving parts to consider when thinking about making a full build. In the new Light 3.0 system, players are given much greater depth and control in their build crafting. They have discovered that Titans especially are now stronger than they have ever been, with the ability to become nigh invincible in PvE activities, no matter the difficulty. While initial reactions to these updates were… mixed, players have now had time to learn the ins and outs of these new powers. These updates of the Solar subclass for Titans, Hunters, and Warlocks alike have fundamentally changed how these classes are built and used in both PvE and PvP. With the recent release of Season 17: Season of the Haunted in Destiny 2, along came the next huge subclass overhaul - Solar 3.0 - following on from Void 3.0 with Season of the Risen.